set
21
2009
Blender Reinicke – Free Edge Modeling Timelapse from Fernando Reinicke on Vimeo.
Reinicke´s timelapse videos
Hello guys, recently the artist Fernando Reinicke published in his blog some timelapse´s videos showing his modeling process, very interesting material for those searching for reference on modeling process, you can find all the content in his blog.
PS: the blog is in [...]
Tags: 3d modeling, blender, blog, character, education, Fernando Reinicke, head modeling, head tutorial, modelando, modeling, news, tutorial, video-tutorial
ago
16
2009
Treating normal map in gimp
In this tutorial I´ll explain how to let your normal maps with a little bit of depth. The process is done in Gimp but you could easily adapt it for photoshop.
First you have to bake your normal map in blender or your favorite 3D application, once you do that the rest is simple. So let´s start.
Tratando NormalMap no Gimp
Nesse tutorial vou explicar como deixar o Normal map com um pouco mais de profundidade. O processo usa o Gimp mas é facilmente adaptável para o photoshop.
Primeiro você terá que tirar o normal map no Blender ou no seu software 3D preferido uma vez com o normal map nas mãos o resto do processo é muito simples. Bom vamos começar com o processo então
Tags: article, banksy, bird, blender, blender-wings3d-gimp-escultura-3d, blur, fatbird, free software, freesoftware, gimp, linux, normal map, photoshop, retopology, sculpt mode, texture, tratamento, treating, tutorial
ago
14
2009
Hello, well here’s part 2 of the timelapse covering the creation of the fatbird, in this part we continue with the sculpting of the beak and the legs soon we’ll gonna see something different from sculpting I swear !! enjoy !
Olá, aqui está a parte 2 do timelapse sobre a criação do fatbird, nessa parte [...]
Tags: 3d modeling, 3d retopology, blender, blender-wings3d-gimp-escultura-3d, character, gimp, modeling, retopology, sculpt mode, sculpting, time lapse, Timelapse, tutorial, Tutorials, video-tutorial
ago
07
2009
Hello guys, it´s a long time that I don´t post anything, well I´m off for several reasons so as soon as possible I want to work on more video tutorials and put them here.
I have been working on RedFoot studio,so here are some material that we did, it´s a temporary reel that we´re using we [...]
Tags: 3d animation, 3d asset, 3d estúdio, 3d modeling, 3d no brasil, 3d retopology, 3dstudio, aintec, aldo soares, art, arthur parreira, blender, brasil, brazil, cg, computer graphics, demo reel, demoreel, digital art, estúdio 3d, f1, freezing moon, game, game art, game asset, game industry, game outsource, game outsourcing, game studio, horhead, hornhead, intuel, leonardo davi, londrina, marlon, normal map, outsource, outsourcing studio, pr, real time visualization, real-time, red foot, redfoot, redfoot art, reel, sculpting, studio, tutorial, Tutorials, victor pandolfi, video-tutorial
abr
20
2009
Vitor Balbio, making real-time grass, BGE tutorial.
Hi everybody, I´m back just to let you know about a new tutorial of our friend Vitor Balbio, Vitor is an Well know artist in the blender scene, he has done some interesting real time demos using blender ( the most known I think is the ruinas). Well now [...]
Tags: 3d for games, bge, blender, blender game engine, education, game, grass, normal map, real-time, texture, tree, tree tutorial, tutorial, Tutorials, video-tutorial, vitor balbio
nov
08
2008
Olá pessoal, aqui vai o primeiro vídeo-tutorial, o audio é em português e são aproximadamente 2 horas e 10 de vídeo, o resultado final do tutorial é esse.
Os links para os vídeos são os seguintes. ( Para salvar clique com o botão direito e vá em salvar link como)
Parte 1– Basemesh:http://download.tuxfamily.org/escultura/Videos/parte1-Basemesh.ogg
Parte 2 – Começando a [...]
Tags: 3d for games, 3d retopology, 3d sculpting, ambient occlusion, animation, baking, basemesh, blender, blender-wings3d-gimp-escultura-3d, cg head, character, demon modeling, expression, face modeling, gimp, head modeling, head tutorial, hi poly, low poly, mesh, modeling, modeling the head, monster modeling, mudbox, normal map, normal map baking, real-time, retopo, retopology, sculpt mode, sculpting, texture, tutorial, Tutorials, tux family, vfx, vfx modeling, video-tutorial, vlc, zbrush, zbrush sculpting
nov
07
2008
Começamos aqui o 3dTao, esperamos disponibilizar aqui tudo relacionado a 3d, arte e software livre. Em breve postarei nosso primeiro tutorial. Paz a todos, abraço.
Tags: 3d for games, 3d retopology, 3dtao, animation, animation controls, bge, blender, blender animation, blender-wings3d-gimp-escultura-3d, character, head modeling, head tutorial, modeling, normal map, retopo, retopology, sculpt mode, sculpting, tutorial, Tutorials, video-tutorial