set
22
2009
Good news ! Last week the blender artist Mike Pan released his personal´s .blend for everybody, it´s a pack with tons of files to study and use, the license is Creative Commons Attribution-Noncommercial-Share Alike although if you want to use commercially consider to contact Mike Pan for that.
Mike saids:
¨When I was learning Blender, I start [...]
Tags: .blend, 3d mushroom, bge, blender, blender animation, blender game engine, creative commons, education, examples, files, free content, Mike Pan, modeling, real-time, strawberry, study, study example, study files, texture
ago
16
2009
Treating normal map in gimp
In this tutorial I´ll explain how to let your normal maps with a little bit of depth. The process is done in Gimp but you could easily adapt it for photoshop.
First you have to bake your normal map in blender or your favorite 3D application, once you do that the rest is simple. So let´s start.
Tratando NormalMap no Gimp
Nesse tutorial vou explicar como deixar o Normal map com um pouco mais de profundidade. O processo usa o Gimp mas é facilmente adaptável para o photoshop.
Primeiro você terá que tirar o normal map no Blender ou no seu software 3D preferido uma vez com o normal map nas mãos o resto do processo é muito simples. Bom vamos começar com o processo então
Tags: article, banksy, bird, blender, blender-wings3d-gimp-escultura-3d, blur, fatbird, free software, freesoftware, gimp, linux, normal map, photoshop, retopology, sculpt mode, texture, tratamento, treating, tutorial
abr
20
2009
Vitor Balbio, making real-time grass, BGE tutorial.
Hi everybody, I´m back just to let you know about a new tutorial of our friend Vitor Balbio, Vitor is an Well know artist in the blender scene, he has done some interesting real time demos using blender ( the most known I think is the ruinas). Well now [...]
Tags: 3d for games, bge, blender, blender game engine, education, game, grass, normal map, real-time, texture, tree, tree tutorial, tutorial, Tutorials, video-tutorial, vitor balbio
nov
08
2008
Olá pessoal, aqui vai o primeiro vídeo-tutorial, o audio é em português e são aproximadamente 2 horas e 10 de vídeo, o resultado final do tutorial é esse.
Os links para os vídeos são os seguintes. ( Para salvar clique com o botão direito e vá em salvar link como)
Parte 1– Basemesh:http://download.tuxfamily.org/escultura/Videos/parte1-Basemesh.ogg
Parte 2 – Começando a [...]
Tags: 3d for games, 3d retopology, 3d sculpting, ambient occlusion, animation, baking, basemesh, blender, blender-wings3d-gimp-escultura-3d, cg head, character, demon modeling, expression, face modeling, gimp, head modeling, head tutorial, hi poly, low poly, mesh, modeling, modeling the head, monster modeling, mudbox, normal map, normal map baking, real-time, retopo, retopology, sculpt mode, sculpting, texture, tutorial, Tutorials, tux family, vfx, vfx modeling, video-tutorial, vlc, zbrush, zbrush sculpting