set
22
2009
Good news ! Last week the blender artist Mike Pan released his personal´s .blend for everybody, it´s a pack with tons of files to study and use, the license is Creative Commons Attribution-Noncommercial-Share Alike although if you want to use commercially consider to contact Mike Pan for that.
Mike saids:
¨When I was learning Blender, I start [...]
Tags: .blend, 3d mushroom, bge, blender, blender animation, blender game engine, creative commons, education, examples, files, free content, Mike Pan, modeling, real-time, strawberry, study, study example, study files, texture
ago
07
2009
Hello guys, it´s a long time that I don´t post anything, well I´m off for several reasons so as soon as possible I want to work on more video tutorials and put them here.
I have been working on RedFoot studio,so here are some material that we did, it´s a temporary reel that we´re using we [...]
Tags: 3d animation, 3d asset, 3d estúdio, 3d modeling, 3d no brasil, 3d retopology, 3dstudio, aintec, aldo soares, art, arthur parreira, blender, brasil, brazil, cg, computer graphics, demo reel, demoreel, digital art, estúdio 3d, f1, freezing moon, game, game art, game asset, game industry, game outsource, game outsourcing, game studio, horhead, hornhead, intuel, leonardo davi, londrina, marlon, normal map, outsource, outsourcing studio, pr, real time visualization, real-time, red foot, redfoot, redfoot art, reel, sculpting, studio, tutorial, Tutorials, victor pandolfi, video-tutorial
abr
20
2009
Vitor Balbio, making real-time grass, BGE tutorial.
Hi everybody, I´m back just to let you know about a new tutorial of our friend Vitor Balbio, Vitor is an Well know artist in the blender scene, he has done some interesting real time demos using blender ( the most known I think is the ruinas). Well now [...]
Tags: 3d for games, bge, blender, blender game engine, education, game, grass, normal map, real-time, texture, tree, tree tutorial, tutorial, Tutorials, video-tutorial, vitor balbio
nov
08
2008
Olá pessoal, aqui vai o primeiro vídeo-tutorial, o audio é em português e são aproximadamente 2 horas e 10 de vídeo, o resultado final do tutorial é esse.
Os links para os vídeos são os seguintes. ( Para salvar clique com o botão direito e vá em salvar link como)
Parte 1– Basemesh:http://download.tuxfamily.org/escultura/Videos/parte1-Basemesh.ogg
Parte 2 – Começando a [...]
Tags: 3d for games, 3d retopology, 3d sculpting, ambient occlusion, animation, baking, basemesh, blender, blender-wings3d-gimp-escultura-3d, cg head, character, demon modeling, expression, face modeling, gimp, head modeling, head tutorial, hi poly, low poly, mesh, modeling, modeling the head, monster modeling, mudbox, normal map, normal map baking, real-time, retopo, retopology, sculpt mode, sculpting, texture, tutorial, Tutorials, tux family, vfx, vfx modeling, video-tutorial, vlc, zbrush, zbrush sculpting