ago
16
2009
Treating normal map in gimp
In this tutorial I´ll explain how to let your normal maps with a little bit of depth. The process is done in Gimp but you could easily adapt it for photoshop.
First you have to bake your normal map in blender or your favorite 3D application, once you do that the rest is simple. So let´s start.
Tratando NormalMap no Gimp
Nesse tutorial vou explicar como deixar o Normal map com um pouco mais de profundidade. O processo usa o Gimp mas é facilmente adaptável para o photoshop.
Primeiro você terá que tirar o normal map no Blender ou no seu software 3D preferido uma vez com o normal map nas mãos o resto do processo é muito simples. Bom vamos começar com o processo então
Tags: article, banksy, bird, blender, blender-wings3d-gimp-escultura-3d, blur, fatbird, free software, freesoftware, gimp, linux, normal map, photoshop, retopology, sculpt mode, texture, tratamento, treating, tutorial
ago
14
2009
Hello, well here’s part 2 of the timelapse covering the creation of the fatbird, in this part we continue with the sculpting of the beak and the legs soon we’ll gonna see something different from sculpting I swear !! enjoy !
Olá, aqui está a parte 2 do timelapse sobre a criação do fatbird, nessa parte [...]
Tags: 3d modeling, 3d retopology, blender, blender-wings3d-gimp-escultura-3d, character, gimp, modeling, retopology, sculpt mode, sculpting, time lapse, Timelapse, tutorial, Tutorials, video-tutorial
ago
09
2009
Here´s some fresh material, hope you like it!!, just a little part of what I´m working right now, hope in the next few weeks to post some new material and tutorials, while I don´t finish any other tutorial with audio I´ll at least put some timelapses and news for you. Next week I´ll put the [...]
ago
07
2009
Hi guys, next-week I´ll post one little timelapse of this bird that I´m modeling, it is really a short and simple thing. The timelapse will show only the sculpting process from a basemesh that I created. soon I´ll put it here, see you!
Olá pessoal, na próxima semana eu vou postar um timelapse desse pássaro que [...]
ago
07
2009
Hello guys, it´s a long time that I don´t post anything, well I´m off for several reasons so as soon as possible I want to work on more video tutorials and put them here.
I have been working on RedFoot studio,so here are some material that we did, it´s a temporary reel that we´re using we [...]
Tags: 3d animation, 3d asset, 3d estúdio, 3d modeling, 3d no brasil, 3d retopology, 3dstudio, aintec, aldo soares, art, arthur parreira, blender, brasil, brazil, cg, computer graphics, demo reel, demoreel, digital art, estúdio 3d, f1, freezing moon, game, game art, game asset, game industry, game outsource, game outsourcing, game studio, horhead, hornhead, intuel, leonardo davi, londrina, marlon, normal map, outsource, outsourcing studio, pr, real time visualization, real-time, red foot, redfoot, redfoot art, reel, sculpting, studio, tutorial, Tutorials, victor pandolfi, video-tutorial